[SOLVED] Implementing 8-puzzle search in java with full source code | download now
The 8-puzzle problem
In this project you will implement a solution to the 8-puzzle by state-space search, using the search engine described in the lectures, and experiment with search strategies.2. What you must do
2.1 Implementing 8-puzzle search
In the search2 folder in the Java download on the COM1005/2007 MOLE site is the code for the simple search engine and for Jugs problems. Note that you may have to recompile the code for your version of Java.- Following the instructions in section 2.9 of the lecture notes, write classes to implement a state-space search for 8-puzzle problems.
- You should not need to change the code for the search engine except perhaps to control how much it prints as a search proceeds, and to stop the search after a given number of iterations (in an 8-puzzle the search tree can become large).
- Test your implementation with breadth-first searches for the following initial con- figurations and the same goal state as above:
2.2 Experimenting with Search Strategies
The search engine in the search4 folder implements the following search strategies:- Breadth-first
- Depth-first
- Branch-and-Bound
- A*
In this case we won’t consider Depth-first and Branch-and-Bound is the same as Breadth- first because we have uniform costs. We’ll compare Breadth-first with 2 variants of A*.
- Adapt your 8-puzzle classes for search4. This means that your 8-puzzle state must now include a local cost g (always 1 for the 8-puzzle), and an estimated remaining cost estRemCost, which is used by A* and must be an underestimate of the true cost.
- Code two alternative methods in your 8-puzzle state class for computing estRemCost, assuming that the target pattern is always the same, as above.
- Hamming distance, which is the number of tiles out of place.
- Manhattan distance, which is the sum of the moves each tile needs to make before it is in its correct position.
The experiment is to compare the efficiency of breadth-first, A*(Hamming) and A* (Manhattan) over a number of puzzles. You are testing the hypothesis that A* is more efficient than breath-first, and the efficiency gain is greater the more difficult the problem and the closer the estimates are to the true cost.
Casino Slot Games - Mapyro
ReplyDeleteLooking for 강원도 출장샵 Casino Slot 부산광역 출장마사지 Games near you? Mapyro provides you 충주 출장안마 with 계룡 출장안마 the closest casino to your location with over 광명 출장안마 60000 FREE slot What is the Best Casino Slot Machine to Play at?What is the Best Online Slot Machines to Play at?