C++ - Game of Dungeons and Dragons complete implementation with header files
Buy now 1.0 Overview In the popular role-playing, the game of Dungeons and Dragons players move from room to room in a dungeon where they encounter creatures, treasure, and various obstacles. The underlying functionality of such a computer game lies in the gaming engine. This Statement of Work presents the requirements for a "Scenario Mapping and Player Movement" class for a gaming engine. 2.0 Requirements The student shall define, develop, document, prototype, test, and modify as required the software system. 2.1 Functional Requirements 2.1.1 The software shall be capable of representing the layout for a role-playing game scenario as a graph implemented as an adjacency matrix. The scenario will typically be an inside location such as a dungeon or castle divided into some rooms. For this implementation, it will be assumed that the number of rooms will be 20. 2.1.2 The scenario graph shall be implemented as a class called GameGraph (defined in fi...