Washing Machine Controller GUI in Java programming - Flinders University
Washing Machine
TaskWrite a Java program that simulates a washing machine. The graphical user interface consists of two parts: the control panel for setting up washing conditions and the drawing panel for simulating the turbo movement when the machine starts. Note: the example GUI is to illustrate the key interface components rather than suggesting this is the only interface that everyone should stick to. You are encouraged to come up with your own design.Level 1: Appearance and layout
Think about appropriate fonts and colours for the labels and the display. Also spend some time on background colours, borders, and the shape of buttons.Work out a layout that resembles a washing machine control panel. Washing machines usually have different interfaces, but they share some common components. You are also encouraged to design a novel interface that you could possibly justify. You may use any number of panels and any layout managers.
Level 2: Event handling
The toggle “ON/OFF” button turns the machine on/off.Pushing the “WATER VOL” button increases the water level until it is full and then pushing again will make it drop back to empty.
Pushing the “CYCLE STAT” button cycles through the options of “Wash”, “Rinse”, and “Spin”. “WASH COND” works in the same way and determines the washing time, but it is only available when “Wash” is selected.
Pushing the “START/PAUSE” button starts counting down the time. When it reaches zero, the machine is automatically off. Pushing the “START/PAUSE” button again while the machine is working will pause it.
Level 3: Turbo simulation
When the machine is working, you need to animate the turbo movement. Design an interface that shows it is rotating clockwise or anti-clockwise with a certain speed.In the “washing” and “rinse” state, the turbo rotates both clockwise and anti-clockwise, but “rinse” has a faster speed. In the “spin” state, the the turbo rotates only clockwise or anti- clockwise with an extremely high speed.Flinders University / School of Computer Science, Engineering, and Mathematics 2
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